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Workflows are somewhat idiosyncratic, but not unfathomably so a bit like Blender pre 2.8. svg from the get-go, so if your final publishing target is online vectors or logos, it's already there. Inkscape is free, reasonably effective and powerful, and has the potentially amazing differentiator that it's natively writing. More recently, a couple years back, I moved to Affinity Designer, and despite having to accept the loss of many of my amassed Illustrator assets, it's been overall a fairly painless transition. I developed a huge library of Illustrator assets over fifteen years of graphic design, technical illustration and architectural illustration. those two were my workhorses for a looong time. then switched to Adobe Illustrator, and some Inkscape. Download a program and start using it.įor myself, I started off in vector art with Macromedia Freehand and Aldus Pagemaker.
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The other two real options imho for Illustrator are Corel Draw and Affinity Designer.īut do not waste too much time looking for "features". It has been purchased by Corel to push it to be a web-based vector program. The "market" for vector-based 2D applications is not that broad. But when people push themselves to that "limit". Well, if you are doing vector images at this level: you are probably pushing the program to the "limit". I feel you are a bit scared to "waste time" on the tool, thinking that you can not accomplish something later.
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Inkscape is a solid tool, you see people actually using it everywhere. So I'm a bit curious as to which one is the better pick to invest time in.
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